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I write the rest of this document with the SimCity rookie in mind. Considering that you could ignore God Mode entirely and be all right, it made my decision easier. I decided that if you're reading this, you MIGHT want help with God Mode, but you WILL want help on Mayor Mode. = | PART 2: MAYOR MODE BASICS | = I debated with myself about whether to start out talking about God Mode or Mayor Mode first. Obviously, we're starting from scratch here, so hit that play button. For a new town, you have the option of importing a town you downloaded, or just starting from scratch. You can also remove it permanently from memory. If you had clicked an existing town, it would give a population, service, and job count, along with the town name and city funds. Once you click a plot, you're given a few options. The smallest plots don't provide much room, especially to learn the game, so go with the second-smallest plot for now. A huge plot of land can get eaten up pretty quickly, and it's quite easy to get carried away in this game, especially if you're used to the old SimCities. However, unlike that same spam e-mail states, bigger is not always better. Like a lot of spam e-mail tries to make you believe, size does matter. Notice all the different sizes you can choose. Once you have a new region or choose to stick with what's loaded, take a look at the borders. Also, by making a region and giving it your own name, it customizes and personalizes your playing experience. That gives you the most room to work and gives your sims far fewer problems from the outset. Your first town (and any other experimental towns or testing towns) you make should be on paper-flat land with no water. I personally recommend that you make a new region (set it to grass), so you have a clean slate to work with. All right, now that you've got all that down, it's time to get some grass. In the bottom-left corner is the name of the region that's loaded, along with its total population. You're not ready to finish already, are you? The fourth button is your options button, where you set the more mundane things like graphics details and audio volume, along with a few game assists. It's a shortcut to connect you to the official SimCity website, where you can exchange regions and cities. The second button is only useful if you're on the Net at the same time. You can also create a new region from here, load an existing one, or nuke your present one off your hard drive. Here you can turn the grid lines on and off, as well as show or not show the city names, and even see a region-wide transportation map. The one on the left is the Region View options. This gives you a rather unique view, one you may curse at until you get used to it.
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Notice that north is to your upper- right, but it's not at a perfect 45-degree angle. In the very top-left corner is a compass. That's where you'll be spending most of your time anyway. Assuming you think like that, I'm touching on Mayor Mode first. I was itching to get in the driver's seat and start building skyscrapers, so I ignored God Mode and such entirely for awhile. You could spend your entire SimCity career without touching the topography, and that's fine. See all those gray borders? Every single box is one place where a city can go. This is SimNation, a big huge plot of land that represents not one city, but a county, or state, or country, whatever you want it to be. Instead, you're thrown to the region screen. All cities start the same way: grabbing a hunk of earth. CLAIMING YOUR LAND|| |+-+| +-+ As good of a mayor as you are, there's no way you can start your plans without some place to build. In short, if you're used to how things are arranged in my original guide, it'll take you a little time to get used to the new order, but no content was slashed. For this pair, I won't merely add because I never checked my SC4 FAQ as thoroughly as I do most of my guides. In my guides for The Sims, I merely added to the content when a new expansion came out. As my inspiration told me forever ago, if the game is meant to be fun, why not the FAQ too? This FAQ is going to be a minor overhaul of my pre-expansion SC4 FAQ. (And besides, I've been getting a lot of mail lately about SC4 and Rush Hour, so maybe I can help some people out.) If you've read my FAQs before, you know what to expect: accurate, reliable information my personal opinions on strategies and techniques and attempts at comedy. But now, I'm a little bored tonight, so what the hey.
HIGHWAY SIMS 4 CITY LIVING NO CARS UPDATE
INTRO|| |+-+| +-+ I've owned Rush Hour since it was released several months ago, but I never took the time to update my FAQ for SC4. God Mode Strategies and Effects PART 6: FAQ STUFF = 19.